![]() You know the ones: A disc that's cut up into rings of decreasing size, and you have to rotate them to make a pattern, but rotating ring three also spins ring one at a different rate. But some of them, especially in chapter 4, are pointlessly difficult variations of classic real world puzzles. Most of them are easy, and are scattered throughout the game without really troubling you. It's the ebb and flow of the game's puzzles which will stop you in your tracks. It's not even the fairly badly handled signposting, which at times is so obtuse as to be invisible and at others as obvious as an arrow in a lift pointing up. ![]() ![]() ![]() It's not death which stands in your way, as the few times in the game you're allowed to fail will reload a checkpoint just before you do so. The rest of the story is spoiler territory so I won't go there, but despite the flat writing - dialogue is especially bad, although most of it appears in written form only - and the way in which real world events and supernatural occurrences are thrown together like a two year old with a Play-Dough Fun Factory, it's interesting and macabre enough to see it through to it's conclusion. The game plunges you in at this very moment, having freed yourself from the noose and leaves you to pick through the debris to find out what happened.Īs you explore the apartment building and the surrounding environments, including an office complex and an Evil Dead style cabin in the woods, you piece together clues from diaries, puzzles and meetings with supernatural characters which slowly answer the many questions you have, both as the character and the player. You collect items in your inventory, and combine and use them to progress forward through the story, which starts off with a fascinating premise: Waking up in the bathroom of a dilapidated apartment, hanging from the ceiling and clutching at the noose around your neck, you have no idea who you are, where you are, or the events which led to finding yourself in the middle of a suicide attempt. I and many others loved it back then, but how does it stand up today, especially considering the game now costs around $20?ĭecay is a first person, horror point 'n' click adventure game, where you move around pre-rendered static environments by clicking on various objects and points in the scenery, a la Myst. Here, we have all four parts collected into one full game and finally supporting achievements thanks to it's release. It was released in four parts for $3 each, with the first being $1, and was something of a diamond in the rough at the time, due to it's uniqueness admist a sea of zombie and avatar games. ![]() We'll see what we end up with as to whether or not it's enough to justify changing the final score.ĭecay is a game which first launched a number of years ago on the Xbox 360, under the XBLIG marketplace - the equivalent of the Creators Collection on Xbox One. Note: Shining Gate Software are looking at reducing the price. Kindly comment if you choose to vote - I take the time to create these reviews for this community I'd love your feedback! Reviews are a personal, subjective experience of my time with the game. I try to be as spoiler-free as possible, but in the interest of providing an honest account, some reveals may be necessary. I certify I am the original author of the work below. ![]()
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